Sid Meier's Civilization
On trackPhase · post launchNext milestone: Test of Time NA Creator Push — Time-Tested Civs multiplayer premiere live · May 28, 2026
**Next:** May 28. Time-Tested Civs multiplayer premiere live (Open World production: PotatoMcWhiskey + ursagaming + Boesthius + Quill18, 4-player Fractal Continent showcase). Test of Time free update one week in (shipped May 19, all platforms — PS5/PS4/Xbox Series X|S/Xbox One/Switch/Switch 2/PC/Mac/Linux): 87% reviews trending up, peak CCU 102K (above 95K target), D7 retention 33.6%. Free Alexander leader unlock landing well in the 4X community. One coordination drag: Brand hero cut for paid social and the premiere pre-roll is 48h late to Open World. Chasing Brand for EOD handoff today; backup is Open World v2 cut from Tuesday. Escalation draft to Davide queued if it slips again.
Slack digest · Claude across 4 channels
Test of Time is the healthiest title in the portfolio right now: sentiment is climbing (87% Steam, r/civ rallying), the Discord AMA passed with zero flashpoints, and the Lurkit quest is beating its cost ceiling. The one thing that actually needs a person is a scheduling decision — Open World moved the Time-Tested Civs multiplayer premiere to May 28, and the brand hero cut slipped, so the production thread needs a call on sequencing. Nothing here is escalation-grade; it's coordination, not risk.
- Confirm whether the Triumphs deep-dive solo VoDs move with the May 28 multiplayer premiere or split to a second day (Open World waiting on Alex).CIV-1934
- civ-vii-launch2 msg · 2 flaggedProduct + KPI launch war room
Sentiment and review-score signals trending up; comms pulling a sentiment slide for the exec roll-up. Lurkit quest extended through the weekend to ride the premiere halo.
- 2k-na-integrated1 msg · 1 flaggedCross-title NA marketing standup
Brand hero cut for NA paid social slipped to QA; tracking to land with Open World same day. Workflow audit owed.
- vendor-open-world1 msg · 1 flaggedCreator agency coordination (Open World)
Premiere date moved to May 28; agency needs a call on whether the Triumphs deep-dive VoDs run same-day or split.
- civ-community1 msgCommunity / Discord sentiment
AMA recap clean — 1,400 live, the pre-emptive FAQ defused the bad-faith threads before they formed.
Internal collaborators · this title
- Brand CreativeInternalHero cut + paid social mastersResponsible for · this cycle
- ·Test of Time hero cut (60s + 30s + 15s) — Time-Tested Civs + Triumphs + Alexander free leader(Test of Time NA Creator Campaign + Time-Tested Civs Multiplayer Premiere)
- ·Paid social adapt set (cross-platform: PS5/PS4/Xbox Series X|S/Xbox One/Switch/Switch 2/PC/Mac/Linux)(Test of Time NA Creator Campaign + Time-Tested Civs Multiplayer Premiere)
- ·Multiplayer premiere pre-roll cut(Test of Time NA Creator Campaign + Time-Tested Civs Multiplayer Premiere)
Delivers toOpen World, Performance Marketing - Performance MarketingInternalPaid social + pre-roll buyResponsible for · this cycle
- ·Paid social flight (May 26 launch, cross-platform parity)(Test of Time NA Creator Campaign + Time-Tested Civs Multiplayer Premiere)
- ·Pre-roll buy ahead of Time-Tested Civs multiplayer premiere(Test of Time NA Creator Campaign + Time-Tested Civs Multiplayer Premiere)
Depends onBrand Creative paid social adapt setDelivers toGamesight (attribution)